
Nendail Smith
Lockheed Nighthawk
69
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Posted - 2015.01.14 06:58:31 -
[1] - Quote
Mario Putzo wrote:Mobile Hangar Array.
2500m3 100,000m3 ship capacity
Deploying a MobileHangart takes 60 seconds. Once in space it will last for 30 days, at which point it will vanish with its contents. However interacting with it will reset this 30 day timer. It can be scooped back to your ship's cargohold at any time provided it is empty.
Other players can scan down ... and attack it ... damaged to 25% of its shield ... a "reinforced mode" for two days. During this period it cannot be damaged further, giving you enough time to either defend it or scoop and escape. After the two day reinforcement timer is up, if it has not been repaired, it can be destroyed and its contents looted.
I like parts of this. I was going to suggest something a bit different, but along the same lines. My thought is a tool that roving wormholers could use to setup a quick base of operations that isn't tied to a moon. But I think your suggestion is overpowered quite a bit. I'm sure others will shred it all together, and hate what I change and/or add, but I'd suggest the following to your concept:
- Requires fuel. No free 30 day reset. Fuel can be tiny, if need be. Coolest setup ever, in my opinion, would put say one of these units, and three or so days of fuel into a blockade runner.
- Easy to scan down. Easy as in drop probes, 4 au, and it gets a lock.
- Keep the anchor anywhere idea like OP had, lets get some of this stuff off moons.
- No reinforced mode, or a very short one. Large amounts of hitpoints, like a customs office maybe. Or a really high regen rate on the shields to deter a single, or duo of players from taking them out. I think something that takes 4 or 5 players an hour to kill, but 20 players 5 minutes to kill would be great, which would mean a good blend of EHP and regen. Perhaps the reinforced mode could provide a 2-5 minute safety net for removal of goods (didn't like the safety net at first but I think a lack of one would make the unit pointless)
- partial, or no loot drop on destruction. (Eve needs more isk sinks right?)
- Mobile depo is anchorable close by or unit has a fitting service.
- Small bubble on it to protect refitting ships - when I say small, I mean like you can barely squeeze two or three cruiser sized ships in it. Battleships might not be targetable partially inside but would hang outside the bubble.
- rapid deploy time. Since they can be scanned down so easily, they should go up quick. Or perhaps unscanable or almost unscanable until anchored and onlined.
- letting it run out of fuel causes it to be destroyed, loot and all. Nothing drops.
- should be small enough to be deployable and lootable from/to all Deep Space Transports
- no targeting within 10k of bubble (hurts close range attackers maybe, but stops ships inside from jumping in and out as part of a defense tactic).
The usfulness of the unit is wormspace roamers. Something small, a quick light shelter to store stuff in, and a place to refit and park a ship or two. At the same time trying to avoid a permanent structure of sorts. I realize this will get used in nullsec as well but it should be a small enough bubble that it doesn't work for a "staging point", is quick to annihilate for any reasonable alliance or WH corp that catches one up in their space, yet would allow a place for someone to store a few things. The concept behind wormholes was harsh, traveling environments. It wasn't intended to be a home in the first place. There are many many wormholes out here that are uninhabited and FULL of sites that "need" to be pushed out. This unit would be perfect for the day (or week) tripper that wants to run sites in empty wormspace, or the miner that needs a place to drop some ore while they mine for a day (yes some will be crazy enough to do that). maybe allow the anchoring of a compression array inside the unit so a miner could compress minerals to haul them out.
*shrug... Shred it.
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